Three-drill lesson for Dungeon Masters
D&D Improv Trainer
Complete three grounded location drills to finish the lesson. In each five-minute round, anchor the location through sight, sound, smell, and present action, then turn it into a problem and an opportunity.
Prompt
Ground the scene before you invent around it
Current location
Preparing a location...
Stay with what players would immediately notice: what they see, hear, smell, and what is already happening there now.
Timer
Keep momentum moving
05:00
The timer starts when you begin the current location drill.
Writing Area
Capture the scene in concrete terms
Review
Check whether this drill counts toward the lesson
Notes
Reflection
Which of these would players notice first, and what would that make them expect next?