Three-drill lesson for Dungeon Masters

D&D Improv Trainer

Complete three grounded location drills to finish the lesson. In each five-minute round, anchor the location through sight, sound, smell, and present action, then turn it into a problem and an opportunity.

  • 5-minute rounds
  • 3 locations per lesson
  • Local autosave
Lesson Progress 0/3
Session State Ready

Prompt

Ground the scene before you invent around it

Current location

Preparing a location...

Stay with what players would immediately notice: what they see, hear, smell, and what is already happening there now.

Timer

Keep momentum moving

05:00

The timer starts when you begin the current location drill.

Writing Area

Capture the scene in concrete terms